LUDIC TEA
Virtual Sound – Sonic Play: Matthew D. Gantt
Bild: Powering Change Through Play – The Future of Games for Impact, Susanna
Pollack
Eine Veranstaltung der Abteilung Experimental Game Cultures
Virtual Sound, Sonic Play will offer a presentation, performance, and workshop focusing on experimental use of the
Unreal 5 game engine. Drawing inspiration from the slippage between the musical instruments, toys and tools found
in electronic music, this event will explore the affordances of game engine simulation as a site of virtual sonic play.
Leveraging UE5's Metasound procedural audio engine in tandem with Open Sound Control (OSC) and
MIDI messaging, this presentation and workshop will offer hands-on exploration and contextualization of novel approaches
to creating virtual sound sculptures, sonic toys, and playful emergent systems.
Matthew
D. Gantt is an artist, composer, and educator based in Troy, NY. His practice focuses on sound in virtual spaces,
generative systems facilitated by idiosyncratic technology, and digital production presets as sonic readymades. He worked
as a studio assistant to electronics pioneer Morton Subotnick from 2016 to 2018, and has been an active participant in the
international creative community, presenting or performing at spaces such as Pioneer Works, Issue Project Room, Roulette,
Babycastles, SVA Visible Futures Lab, Feral File, IRCAM, ICST Zurich, and countless DIY venues and grassroots organizations.
Gantt releases music with Orange Milk and Oxtail Recordings, is a member of New Museum's NEW INC creative incubator, and
has taught experimental composition in both institutional and DIY contexts, including NYC non-profit/public media studio Harvestworks,
CUNY Brooklyn, Bard College, Sarah Lawrence, and a variety of community workshops aimed at creating equitable access to developing
technologies. Gantt’s work has been featured in The Wire magazine, Pop Matters, Exclaim!, Tiny Mix Tapes, Bandcamp New and
Notable and more.